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Valve have started offering refunds for CS:GO prime (not any of the microtransactions) if you played mostly on a Mac, or if you bought prime on a low-end Windows machine* between the CS2 beta and CS2 release https://help.steampowered.com/en/faqs/view/73EF-08A3-0935-6369

make sure to get your refunds in if you were affected!

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this post also acts as the first true confirmation that macOS will likely never be supported for CS2. disappointing

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@ipg that's disappointing since it's just CSGO but a little better, surely M1/M2 macs are more than powerful enough to run the game smoothly.
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Proxfox Virtual Environment 🦊

@daviddd @ipg to be fair, source 2 isn't exactly just slightly improved source

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@ipg it would absolutely kill on apple silicon though... what a waste

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@tay @ipg I imagine it wouldnt be too difficult for devs to port it for mac tho
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@ipg @tay @daviddd as a matter of fact, Dota 2’s source 2 conversion and Artifact support the Mac, so most the work’s already been done.

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@ari @ipg tbh i don't think the driver has all the features needed

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@ari @ipg i believe valve is employing at least one asahi linux dev

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@ari @ipg i mean, if Apple would not try to shoehorn their own Metal API and instead still officially support Vulkan or OpenGL, they could just use Proton. It feels like they just want "gaming on their own terms" and ignoring what the rest of the industry is doing.

Besides, it feels like companies have tried gaming on the mac for years and had 0 success, it feels like the general user base of Macbooks don't even consider them devices to game on. 02shrug
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@xian @ari "for years", macs haven't been capable of gaming except for mac pros, this is not the case now and since like 2021

moltenvk makes porting to mac from vulkan "not terrible" and works pretty well even for demanding situations (RPCS3 uses it to get full-speed PS3 emulation on M1 Pro, even through Rosetta - high performance even without rewriting their x86_64 backend or Vulkan graphics code...)

and also, Valve are a massive mega company, they have the funds to hire developers to work on the Mac port of Source 2 🙃

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@ipg @ari i mean, if any company could do it, it would be Valve since they seem to do some thing willy nilly, no matter if it nets them money or not. But realistically speaking basically no-one was playing CS:GO on Apple devices anyways, so if Valve just cuts the cord and shrugs it off i would not be surprised at all, probably any other AAA company would not even think twice unless Apple fronted a truckload of cash like they did to the handful of Mac ported AAA games that are out there.
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@xian @ari valve are just as profit-motivated as other shitty game companies, "they seem to do some thing willy nilly, no matter if it nets them money or not" is just false (like they aren't making Proton "just for fun", it's so they can maximise profits on the steam deck, not a bad thing by any means but definitely not out of the kindness of their hearts)

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@ipg @ari besides, Apple with their quite literally 100 times the revenue of Valve could just put down some money and development time on making Vulkan, DXVK and Proton a thing on Mac if they really cared about gaming on their platform being something more than a funny footnote during keynotes.
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@xian @ari apple made the game porting toolkit version of wine as well as D3DMetal, but they try to encourage native Metal development rather than Proton's solution of keeping Windows and DirectX the de-facto standard rather than trying to encourage native Linux or Vulkan development (again, not a bad thing in the short term, but you don't see nearly as many linux ports now as you used to, i know a few people who have outright said they don't want to port to linux since proton works well enough)

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