found an odd diy game controller project that fully replaces the right stick with gyro and just has a scrollwheel there instead
it also has a conductive pad around the abxy buttons you use to gyro ratchet… its just so odd
@coolbean@seafoam.space this would be a banger concept, if they actually kept the other joystick. Gyro aiming is great, because its lets you fine tune the joystick aiming, not by itself
@sentinian i disagree tbh, higher sensitivity gyro is definitely smth you have to get used to but it does allow you to flick like with a mouse which is a substantial upgrade and elevates controller to the same level as mouse for me
@sentinian i do think a flickstick setup would be nicer still
but since the goal seems to be to emulate mouse input to avoid driver/support headaches and using gyro as a direct replacement for one came as a consequence to that so i can see the rationale for the scrollwheel as well
its called the alpakka btw and i do think its very neat
the rationale makes sense, the execution is just so odd
RE: https://seafoam.space/objects/83375c3d-f6d9-4915-87f8-fbd6d46f467c
@sentinian maybe one could do a trackpad sorta deal like valve likes to do, thatd be omnidirectional meaning it could support both usecases
@coolbean@seafoam.space I use gyro aim all the time with controller, but I couldnt get used to flick controls. I couldn't imagine not having a joystick for bigger movements and gyro for adjusting the smaller ones.
the scroll wheel is cool as hell tho
@coolbean this looks like it would suck to hold. A sharp and angular FDM printed controller with layer lines as an aesthetic choice, would be like swallowing very pretty nails.
That and the surface below the buttons should do nothing. If you push the button, the thumb touches that surface! Whats the point? Capacitive touch sensors have done zero good to humanity outside touchscreens and trackpads.