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coolbean (account has been reverted to before we moved back to this instance)

if you resort to implementing anticheat, you’ve already lost

like there is no worse outcome, its literally no more effective than a votekick system, gets circumvented in weeks, is a huge privacy and security risk for the user and doesnt even run on non-windows platforms a lot of the time, locking your userbase to a dead-end operating system

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coolbean (account has been reverted to before we moved back to this instance)

like just admit youve failed at building a healthy community

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@coolbean this is why CSGO has overwatch
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coolbean (account has been reverted to before we moved back to this instance)

@atlrvrse @OrangeCatCatBoys oh yea they removed it in favor of vacnet

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@atlrvrse @coolbean true but tbf this new anticheat is modernized and might actually work, also will save a lot of the pain of being in a match with a cheater by ending it immediately if they're detected. but that also means IF they were detected.
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@atlrvrse @coolbean maybe im too hopeful but idk, the fact they're getting rid of overwatch in prep for the new anticheat i feel pretty good that it'll be at least better than the original VAC
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@coolbean what you’re talking about is client side anticheat. what you need is server side anticheat.
osu! has server-side anticheat and it’s probably the most solid form of anti-cheat in a game.

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coolbean (account has been reverted to before we moved back to this instance)

@Joseph you see, serverside anticheat can have some of the same problems (see faceit anticheat, which still locks you to windows and isnt all that effective either)

i do agree osu pulls it off incredibly well though

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@coolbean osu also has a really good community that is primed to hackusate when it’s needed. that and all plays are automatically saved in the server.
it’s like imagining if every single demo file from csgo is automatically uploaded and inspected for cheating.
(also yes valve can do this they have demo files built into the client and you can save them)

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coolbean (account has been reverted to before we moved back to this instance)

@Joseph i know! it was the basis of csgo’s overwatch system and im pretty sure vacnet does utilise this

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coolbean (account has been reverted to before we moved back to this instance)

@OrangeCatCatBoys @atlrvrse im gonna be honest

vac was never supposed to be the be-all end-all solution to cheating, it was supposed to keep out script kiddies and lessen the effect of cheating early on as communities build (this was literally said in a developer interview if memory serves)

but after that, it rapidly becomes reliant on community moderation, like community servers manually identifying and banning cheaters, or merely kicking them when no admin/moderator is around

case in point, the only games where vac is genuinely inadequate, are those with centralised matchmaking (csgo and post 2016 tf2)

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@coolbean @OrangeCatCatBoys VAC was literally first made for CS 1.6, a game ran by community servers
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@coolbean there is a custom TF2 Anti-cheat being developed that uses AI to analyze demo files uploaded by it’s users and basically what it does is auto-votekick any confirmed cheaters

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@coolbean I’ve had pulse crash the entire bluetooth stack by having misreporting APTx and selecting it.
requiring a reboot to get functioning again iirc

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