Conversation
so i got RTX to work in minecraft education edition running under wine

what even is the point in raytracing

it doesnt make most things look better and is only really useful for certain reflective or translucent things to look hyperrealistic, and those can already look really good when rasterized

it completely tanks fps on my RX 7700S that can run the java edition at like 1000 fps, and Extreme + Volumetric lighting shaders at like 100 (at 2.5K resolution)

my point is kinda, rasterization already looks really good, the impact of RTX is frankly minimal and was only invented by big GPU to sell more GPU

cyperpunk too, i disabled rtx and left the rest at high and don't do upscaling, and it looks great at 60 fps
5
3
8
@kitten I really fail to see the point of it
Screenspace reflections can look damn good
There's no point to raytracing live graphics
0
1
1
the worst part about minecraft RTX is the ugly bump mapping lmao

like seriously, regular shaders are so much better than this
0
0
1
@kitten it's a gimmick that will eventually go away
0
0
1

@kitten wait how did you get it running under wine?

being able to use bedrock on pc would be quite useful for when I want to shit on some mobile players and straightline them into oblivion

0
0
0
@kitten i mean are we talking about RTX as opposed to like path tracing and "normal" shaders? i for one really like seeing shadows cast realistically in a space
1
0
1
@shroomie shadow mapping is realistic and has existed since forever
1
0
1
@kitten i actually don't know much about computer graphics lol so thanks
1
0
1
@shroomie shadow mapping is when you render the game from the perspective of the light source and then have a look at what things are visible on that render and what are not. it's pretty clever. directional light can be done using orthogonal/isometric projection, and smooth shadows are done by blurring the render / rendering at a low resolution then upscaling (this also improves performance).
1
0
1
@kitten yea it seems clever (i only say seems because i don't have much of a point of reference but like again it really does seem clever), but then my next question is why is ray/path/whatever tracing the method used in games like minecraft for this? like i can't find really very much at all about shadow mapping for minecraft.
1
0
1
@shroomie ray tracing only exists on Bedrock Edition, and it exists because Microsoft collaborated with Nvidia to put it in there as a gimmick. I'm pretty sure most community-made shader mods for Java Edition (the "real" game rather than Microsoft's weird clone of it, frankly) use shadow mapping or similar techniques.
1
0
1
@kitten so, what is something like Rethinking Voxels or SEUS PTGI?
0
0
0