Personally, I think that the game industry is flailing because the suits see games as a "product" but they're really works of art.
I still go back and play games from decades ago because, well, they're still fun. A well made game is literally timeless, and that's not compatible with capitalism's "buy new thing now" mentality.
@scarlet see also modern indie games, many of which are made by experienced developers who have had enough of the industry's bullshit and just wanna do their own thing out of a love of the art and the medium
@scarlet (see Moonring if you want a great example thats also very mac friendly)
@Leviamicky This is actually a great example. :O
I'm adding this to my list of things to eventually play.... :3
@scarlet i don't remember the name of the game, but it was a rogue-like with a procedurally generated maze for an 8-bit computer, and the person who wrote it absolutely could not remember what they did to make their code work 30 years later.
it makes me wonder what computer games would be like now, if they had continued on the path of "ROM chips are expensive, fit your code into what's available", instead of the equivalent of "here's the ocean. make an oil spill if you want, we don't give a fuck."
@burnitdown You know my spouse said something like this as well - like scarcity of resources made games better. The developer actually had to make decisions on what to keep and what to drop, and how to make something fun within the limitations.
Personally, I still find myself wishing that this kind of game development came back.