Part of the upcoming Authentic Adventure update focuses on reworking two of the adventure update's biggest weaknesses. One of these is the End which I'm hiding away as a bit of a surprise (the End rework is almost finished though). The other one which I have just finished working on is the enchantment system!
Experience is now disabled by default and when it is, you get this brand new enchanting screen. There are a bunch of items that can be used to add enchantments onto items, with some of them being good and some of them being bad. It's impossible to get max level gear through this without downsides (e.g. weapons that do a lot of damage break more quickly while weapons with high durability don't deal a lot of damage) so you have to mix and match different items to get what you want, with each one loosely linked to the enchantments that they provide. You start off with only one possible ingredient but adding 3 bookshelves gives you another slot up to a maximum of 6.
I was very much inspired by the apotheosis system of Lucid Blocks (as evident by the UI) and this enchanting rework works in a similar way by having a bunch of values change for each ingredient and then finding the closest set of enchantments to those values (it's basically just enchantment levels stored as floating point numbers).
@bluestaggo what's the lowest durability gold tool you can get?
@shinevee Well the maximum level of crumbling is 3 which basically means durability is reduced to 33%, therefore the durability is reduced from 256 to 86. Gold tools had their durability buffed already but if they didn't then it would be from 32 down to 11.
@bluestaggo do you get the enchanting system at all if you have experience turned off?
@shroomie Yes, this is the alternative enchanting system you get with experience disabled. If you have it enabled then you get the vanilla interface.
@bluestaggo ohhhh i thought you got this interface with experience enabled, ok!