Conversation

is there youtube programming content that’s in between “codingslop and they just talk about features they added to thing” and “guy livestreams programming in silence” where they get into the details of the code but it’s still edited? essentially i need more sebastian lague

1
1
1

@breaadyboy i mean this maybe doesn’t count but most technical retro game analysis is close

1
0
0

@breaadyboy i mean i know but it’s worth a shot. there’s a lot of interesting stuff buried even in something as seemingly simple as the first super mario bros. game

1
0
0

@shroomie i guess. i care more about like algorithms and stuff, not bit tricks to save a word of space

1
0
1

@breaadyboy oh there’s actually lots of algorithms involved, video games are very algorithmic and always have been. in fact, most retro video game analysis videos are less about how programmers managed to compress and optimize their game, and moreso about how the games work and what causes bugs. also, kaze emanuar’s videos on further optimizing super mario 64 are deceptively fascinating.

1
0
0

@shroomie i mean like. i will check it out. but what i remember from retro stuff a lot of the content is around “they packed the sprite into a smaller texture and then palette swapped it to save space” or “they update one sprite per frame to save compute” and like that’s cool ig but i don’t really care

1
0
1

@shroomie sebastian lague’s programming adventures are great because they’re about the problem solving process. the end result is the payoff, but it would be boring if he was just explaining what the end result was and how it worked.

1
0
1

@shroomie so if it was “building a retro game from scratch” i might be interested, but if its “explaining the mechanics of how it works” its not something i’m likely to enjoy

1
0
1

@breaadyboy there is some stuff like that i think

0
0
0