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I wonder what the cultural and political implications are for the new genre of horror where you're supposed to distinguish between real people and human-esque doppelgangers. Like, Mandela Catalog, No I'm Not A Human, Shift At Midnight, etcetera.

I wanna list Perfect Vermin as well but that game seems to be more a commentary than the genre played straight, either way I'm curious what it says about our society that "Papers Please but the illegals are ontologically evil" is such a big gameplay hook now.
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A lot of these games will ramp up the challenge by including people who aren't doppelgangers but just kinda look like that, which is kind of insane, right? "Are they regularly ugly or the specific type of ugly that makes killing someone ok? You decide" is being used as a late-in-the-game difficulty increase on par with the lava levels in Mario.

RE: https://seafoam.space/objects/8d7e9d42-edac-4d87-a4de-c2225fa16477
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โฅ ๐—๐˜‚๐—ป๐—ฒ | F>F flag_lesbianlabrys๐ŸŒน๐Ÿ”๏ธ

@AppleAmps paranoia and low trust society

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@AppleAmps a game thatโ€™s themed like this but the Evil Demons never actually do anything worse than the normal humans could be an interesting subversion. and then the guy who was telling you the information about whatโ€™s evil is revealed to be a lying fucking fraud and heโ€™s actually just stealing all the resources and making the problems worse and once you kick that guy out everyone gets to live happily together or something

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โฅ ๐—๐˜‚๐—ป๐—ฒ | F>F flag_lesbianlabrys๐ŸŒน๐Ÿ”๏ธ

@AppleAmps the idea with this is, i think, โ€œletโ€™s see if you will become paranoid and irrational when you are put under stress. then You become the monster, deepโ€ฆโ€

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@eri
Perfect Vermin does a version of this! It takes the form of a singleplayer prop hunt where you patrol empty office buildings searching for "vermin", or out of place furniture. The only difference between vermin and regular chairs or plants is that they're visibly "wrong" in some way and they scream when you hit them with your hammer, which is the only form of interaction you're given. Between levels you get sneak peeks of a dying old man in a suit telling you to kill them at all costs, and as the game goes on the question of why you're killing things that pose no threat to you at the behest of a man at war with his own body comes into sharper focus. Not gonna spoil the ending but it's good.

Also the only game in this genre made by a trans woman, as it happens.
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@eri
OH also the vermin are full of meat and viscera where the regular chairs or whatever aren't, forgot to mention that bit.
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