] Fanged Menace
A bit miffed there's still no "OpenDaggerfall" project. Daggerfall Unity exists but its in Unity. Had some hopes for Daggerfall Enhanced (JavaScript and uses DU as its "base"), but the entire project is fucking vibecoded, and it shows
Like the dev isn't hidding it either. For some reason they're talking like they're a "team", but he's the only "dev" on the project
@katnjiapus oukay well i do talk with the royal we when talking about things i want to make
] Fanged Menace
Worst part there's some neat ideas in the project, but it's ruined by ego and just "throw everything at the LLM and call it a day".
] Fanged Menace
And I say "it shows" because there's a lot of hastily added features, lots of place holders, a lot of the English is gibberish from the LLM faulty interpretation of strings, bugs that if truly "1:1" to the C# code from DU wouldn't show up. They also got a bunch of converted mods from other authors that has some rather dubious attributions to code usage.
Like I get it, LLM can technically speed up single-dev development. Looking aside from the all the moral issues, but like if you don't understand any of the code you're slapping onto your project, you're just speedrunning the "my 10+ years spaghetti-code freeware project held together with duct-tape"-scenario
Oh and there's an online service tied to this. Privacy policy non-existent, and no transparency on how the service is hosted 
@katnjiapus vibe coded proudly? Wtf does that even mean?