Conversation

potentially hazardous object

> I think the best way to go is to merge this and fix anything that comes up later.

the same person, describing the specific sort of bug being risked by that PR:

> *the* most complicated, tedious and demoralizing bug to try to fix in a ZDoom mod by a huge margin

absolute brain genius in charge of this project 🙃
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@apophis are you talking about graf

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@shroomie myself lol, those are direct quotes from me about a feature that got added and people started complaining about desyncs months after when i'd forgotten all about it
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@apophis oh lol. btw may i ask a question about the Major Project of yours that i don’t think you’ve named directly on social media, and that your followers mostly don’t seem to know about or associate you with on here? if you’d prefer, i can keep things vague

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@shroomie sure it's not a super duper secret or anything i just don't talk about it much on this particular account
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@apophis so like, are you open to questions about it?

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@apophis have you ever thought about adding new types of damage?

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@shroomie i try to avoid "damage types" whenever possible past what's in the existing HD system - people die either because their blood is no longer carrying oxygen to the brain or their tissues have denatured enough that their organs don't work anymore

there's one thing i can see added theoretically but i can't really do broken bones without a massive overhaul of the entire movement system and also occasionally making 99.9% of the play time hobbling around in a cast
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@apophis i mean i really like the pre-existing implementation (you can simulate just about every “type” of damage possible just by hurting the player in different ways with the systems in place), but aren’t you missing the death type of “phase out of reality” with The-Damage-Formerly-Known-As-Aggrevated?

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@shroomie i'll think about it!
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@apophis no like i was saying, isn’t that something that already happens and you forgot to add it to your list of human-death-types or is that a misconception of how TDFKA-Aggrevated works on my end?

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@shroomie agg could sometimes just be your proteins getting so denatured and irradiated that nothing can restore it and the affected flesh is no better than a bullet fragment lodged inside your muscles... when you mentioned the fadeaway i imagined the player keeling over dead then their corpse slowly accruing bodydamage for no apparent reason until it gibs and then keeps fading into a blood pool and then into nothing after that
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@apophis ah. that makes sense!!!! also, it’s TDFKA-Agg (at least. i think. people in the saltmines told me some time ago that it wasn’t called aggrivated damage anymore)

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@shroomie it still is internally but the medikit says a generic "tissue damage"
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@apophis oh i thought agg was ignored by tissue damage

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