Just did a cursed decomp-recomp of Authentic Adventure just to get it working on a RetroMCP instance with a merged environment and Feather mappings (slightly modified because there's a few fields that conflict with each other). At least it works but the generated patch file is an absolute mess :P. I didn't feel like retyping the code manually from a 17,000 line patch file with different mappings so this is the next best thing.
@bluestaggo is authentic adventure good? also what exactly is a retromcp and or a feather mappings
@shroomie Heh, I knew someone would ask.
Sooo I spent 4-5 hours going through the new patch file to clean up all the mess and now it's about the same size as the patch files generated in the original environment. It wasn't what I wanted to do originally but I had to do it to keep the patch file reasonable. After all of this work, for the next Authentic Adventure update (if it comes), I will share a patch file.