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She/They/Fae
(Lenguaje femenino y neutro, porfa)
Peronist with Kicillofist characteristics
I'm 18 but still, don't be gross in my mentions.
My avatar is a pixel art bush with legs, tired eyes, and a rose on their head.
My banner is three girls from the anime Lucky Star talking.
Proud humanist.
All my posts have alt-text but some of my boosts don't, sorry!

(The edit to the Walking Bushie in my bio was done by @h@besties.house, check her out!)
HRT since: 9/1/2025 (or 1/9/2025 if you're from the US)
Can't believe Missouri is about to legalize the production of updog. I knew red states sucked, but holy shit.
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The new meta for having your art not be confused with AI is to include detailed instructions for making IEDs in every drawing/fanfic.
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Palantir, uspol
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Dear god the palantir manifesto is batshit insane lmfao
Actual neonazis

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Browsing radio.garden makes me wanna speak every language on Earth. I wanna listen to all music and hear all broadcasts at the same time forever and ever.
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Something I don't see very often in discussions of Mother 3 is that it's a phenomenally *paced* game, on top of everything else.
Earthbound is like, in the top fifth percentile of games but it suffers from an unforgivably lethargic pace that only loosens up two thirds of the way through.
Mother 3, on the other hand, hits the ground running with its first chapter and never loses steam. It's hard to top the energy of "Cowboy vs Robot Dinosaurs" and yet it DOES, over and over again, pumping the brakes to let the narrative build but never enough that it starts to feel bloated. What a fantastic game.
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Sticky Obama: Uhh, let me adhere.
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I like how I look for once but I forgot to take a selfie before heading out :(
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"I'm not saying another word without my lawyer present"

"Sir, you are a lawyer"

"So where's my present?"

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nsfw
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Hmmm, you claim to be an anarchist, yet you crave pro-state stimulation, how curious....
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My mom and my sibling are loudly discussing The Pitt shipping discourse one room over, I'm in hell.
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hey girl … are you steamapps … cuz we seem to to have a lot in common

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Four years with you in the fediverse today, what a journey!

THANK YOU to the OGs who’ve been with us since day one, and to all who’ve joined along the way. Your engagement keeps the conversation going.

We’ll continue sharing news and updates from the Commission, stay tuned for more.

Big love to our community 💙

See you around,
EC

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Nick Offerman should name his son Jack, send post
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Long Post about Mario Galaxy
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I've recently been reading Steve Swink's Gamefeel and one of the main points it makes is that the titular gamefeel is built on the response a game gives to a players actions. Videogames, in a way, function as conversations between a player and the developers mediated on one side by the controller and on the other by the game, and this is one aspect that Galaxy uses beautifully. Every aspect of the controller is used to make any action you take within the game feel forceful and responsive, be it the rumble, the speakers, or, yes, the motion controls. Having such a richly tuned sensory experience mediating your mechanical control over an object in a space is, in my opinion, one of the main aspects of fun. It's the -snap- of two legos interlocking or feeling the momentum of a toy car under your fingers.

The Galaxy games also have a masterful degree of spectacle, they manage to capture a sense of cosmic scale that is really uncommon within the genre and every level has one or two set-pieces that take the player, sit them down for a few seconds, and show them, say, the Volcano in Yoshi Star Galaxy erupt or a boss twice the size of the planetoid explode. The pace and consistency of these little moments make the experience feel like a rollercoaster without reducing it to cheap thrills.

And, finally, the level and movement design are just magnificent. If gamefeel depends on your control over an object within a space both the object *and* the space here are polished mirror-smooth. Mario is at his most streamlined yet he feels solidly more spry than in Sunshine or 64, the levels are endlessly creative without losing their distinct sense of forward momentum, it's just generally fantastic.
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Some of y’all

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Most games try to be "fun" just because within the zeitgeist that's the emotional beat that videogames are "supposed" to hit. When the designers for, say, Call of Duty decide to make the experience of playing their game fun over everything else it's less in service of any conscious thematic exploration and more so just because, y'know, it's a videogame and they want it to sell.

I think what sets the Mario franchise apart is that those games are as committed to exploring the mechanical *meaning* of fun as the Pathologic franchise is to exploring the feeling of dying alone on the Russian steppe. Super Mario Galaxy 2 is the best game of all time because it commits to delivering fun with every design decision and aesthetic element.
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Didn't notice it was Mother 3's 20th anniversary until just now, woah.

Anyways, play it if you haven't yet, it's the best JRPG around and it only goes on for like 25 hours. Also, partway through the first chapter you might meet a familiar looking enemy ;)
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@swiftyshq
That looks like the flag of Greenland, cool!
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Erica Slaughter from SiKtC.... Save me Erica Slaughter from SiKtC.......
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My headcanon is that in-universe Dexit is due to some Pokémon being illegal to own in certain regions.

You can own any Pokémon under the sun in god-fearing Unova because it's a first amendment right, but over in prissy nanny state Galar you get your Toucannon confiscated, it's cute.
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