i think that we should rename the meta/windows/super key to the “orb key,” as the orb is beyond comprehension and controls all things
@fluttergirly i will be a super climb up evangelist for you
I am... getting a bit concerned with how little interest I've been able to drum up for Super Climb Up!!, especially so close to its release... Grey Area did pretty well, and I thought I was starting to take off as a gamedev, but it doesn't seem to have translated into continued success at all... not rly sure what to do about it either
I think Super Climb Up!! is the best game I've made so far, in terms of polish and graphics and sheer amount of stuff in it, and I'm really excited about it, but I am kind of worried that it's gonna release to nothing, y'know?
@bluestaggo ohhhh i thought you got this interface with experience enabled, ok!
@bluestaggo do you get the enchanting system at all if you have experience turned off?
@winterklaus nationalism and its consequences has been disastrous for the human race but like. unlike the thing the “x and its consequences” snowclone is originally about, the industrial revolution, i’m having trouble coming up with many, if any, good things that happened because of national identity. maybe the defeat of the confederate united states? problem with that is that they are also a product of national identity
Part of the upcoming Authentic Adventure update focuses on reworking two of the adventure update's biggest weaknesses. One of these is the End which I'm hiding away as a bit of a surprise (the End rework is almost finished though). The other one which I have just finished working on is the enchantment system!
Experience is now disabled by default and when it is, you get this brand new enchanting screen. There are a bunch of items that can be used to add enchantments onto items, with some of them being good and some of them being bad. It's impossible to get max level gear through this without downsides (e.g. weapons that do a lot of damage break more quickly while weapons with high durability don't deal a lot of damage) so you have to mix and match different items to get what you want, with each one loosely linked to the enchantments that they provide. You start off with only one possible ingredient but adding 3 bookshelves gives you another slot up to a maximum of 6.
I was very much inspired by the apotheosis system of Lucid Blocks (as evident by the UI) and this enchanting rework works in a similar way by having a bunch of values change for each ingredient and then finding the closest set of enchantments to those values (it's basically just enchantment levels stored as floating point numbers).
@AppleAmps they should get you to replace hannibal
@AppleAmps does this mean that space ghost kids exist in a state of limbo